Case studyVisual / 3D / Architecture / Character / NFT / Concept Art

Feyona

3D Character Design

Cyberpunk assassin character concept sheet with 3D model showcase, sketch exploration, stylized variations, gear props, cyber arm details, color and material studies.

3D CharacterCyberpunkAssassinConcept ArtProps
Feyona cover

Overview

Featured case study

Feyona is a creative visual project focused on 3D Character Design. Cyberpunk assassin character concept sheet with 3D model showcase, sketch exploration, stylized variations, gear props, cyber arm details, color and material studies. The presentation is structured to make the concept, design decisions, materials, and production details readable at a glance.

Project snapshot

Year2024
Client typeCreative portfolio

Services

Cyberpunk character design
Assassin gear and prop direction
3D model presentation
Color and material studies

Tech stack

3D CharacterCyberpunkAssassinConcept ArtProps

What we built

Product pieces that make the experience work.

3D model showcase

The final character render anchors the sheet with a clear cyberpunk assassin read.

Sketch variations

Exploratory sketches test silhouette, attitude, costume, and stylized design choices.

Gear and cyber arm

Weapon, prop, and cybernetic details give the character a more complete world context.

Color and materials

Palette and surface studies refine the mix of tech, fabric, and hard-surface elements.

Code / Experience / Visuals

Three angles behind the work.

Code

Feyona still needed production structure: assets, gallery crops, presentation files, and export-ready visuals were organized so the work can be shown clearly across the portfolio.

Experience

The experience is built around fast visual understanding, letting viewers read the concept, production focus, and strongest design decisions without digging through a long presentation.

Visuals

The visual direction leads with 3d character design, using composition, materials, character, product, or architecture cues to make the work feel premium and inspectable.

Challenge

The challenge was presenting 3d character design with enough production clarity to communicate the concept, craft decisions, and final visual value quickly.

Solution

TomoDev delivered Cyberpunk character design, Assassin gear and prop direction, and 3D model presentation, then shaped the result around 3d model showcase, sketch variations, and gear and cyber arm so the project reads clearly from first view to final action.

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